Well we’ve reached the end of our 7 week campaign, and whilst we’re sad to be wrapping things up, we hope that we’ve made an impact and influenced both how you think about active gaming and how you can incorporate it into your daily routines. For our final post, we’re taking a look back at some of the key points and successes from the campaign.

In our first week, we talked about the stigma towards exercise that can keep people from getting the healthy balance they need. It can be challenging to overcome personal demons and motivate yourself, but exergaming is a great way to achieve the balance. We also had our first Exergame Spotlight, looking at Pokemon GO. Mobile exergaming is booming and is an excellent solution for those that don’t have the desire or ability to own a suitable home console, or invest in Virtual Reality at this early stage. Practically everybody has a smart-phone these days and hopefully we’ve convinced you to utilise its abilities, not just in GO but also the other mobile exergames we took a look at –  Zombies, Run and Ingress

We also took a look back at how exergaming really started to flourish with the possibilities afforded by the Nintendo Wii and games like Wii Fit, or even some of the popular Dance Games. Given the popularity of the Wii – even today – its still an affordable way to get into active gaming and one that you should consider, especially if you already own one.

But it’s just as important to look to the future of Exergaming, and as we discussed earlier in the campaign, we see Virtual Reality as the key to the active-gaming revolution. Whilst it may still be in its infancy, VR is the most likely solution to the exercise stigma, able to take gamers off into immersive experiences and away from any negative thoughts towards the exercise they’re engaging in. Games such as Holopoint and Audioshield are early examples of what VR can do for exergaming. There are even more possibilities coming from the recently teased Nintendo Switch that have us excited about where active gaming could be going in the near future.

But there’s no point talking about exergames without seeing them in action, and we’d like to thank Allision, Alex and all the others who have shared their exergaming stories with us, and just because we’re wrapping up doesn’t mean we don’t want to hear more from all of you – keep sharing using #activategamers.

We hope that Activate Young Gamers has helped bring a bit of exergaming into your daily routines, both now and into the future. It’s been a fun ride, thanks for coming along with us!

-EC

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Image from Kathryn Beadle

 

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